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Lost Lab


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Game screenshot no1.
Game screenshot no2.
Game screenshot no3.
Game screenshot no4.

About the project:

Lost Lab is a university project showcasing a scanner game mechanic inspired by "Scanner Sombre" (Introversion Software 2017).

Lost Lab is a exploration horror in which you, the player, are a prisoner forced to risk your life in order to become free again. You are tasked with carrying out a mission for a secret government agency. You must retrieve artefacts from a anomaly called the Lost Lab. All you have is a scanner to detect the environment and a radar to locate the artefacts near by. You're not the first and you won't be the last... Good luck!

Engine:

Unity

Platform:

Windows

Team size:

1

Development time:

1 month

Project files:

Github

What I did:


Gameplay presentation:

Details


Scanner mechanic

The main point of the scanner mechanic is to display a large amount of points that will be placed on the level geometry. The more points displayed the more accurate the level layout will become.

The scanner mechanic uses VFX Graph to display points as a particle system. The main scanner script sends point data as a custom struct containing information for each point. In this example I am sending the point position, color, size and a int to indicate if the point is using it's own default gradient color or a new static color.

This custom struct data is then added to a list containing all new points to be displayed. When ready that list is then added to a graphics buffer which is sent to the VFX Graph. After that I simply sample the graphics buffer to gain the required data and initialize the new particles.

This method enables more customisation of single particles.