Main Menu.
Gameplay preview.
Gameplay preview.
This game was created as part of the 2023 Global Game Jam.
Weed out the weak is a 2 player local multiplayer fighting game. You can either play as Daisy or Bud and must fight the other player best out of 3 rounds. You have basic movement, jumping and a dash action as well as a block, basic attack and heavy attack at your disposal. We incorporated the theme of the game jam "roots" through our use of plant roots to attack and move.
Cave environment made by team artists.
Spear gun made by team artists.
Fish AI made by me.
This prototype was created alongside the Dollhouse game to decide what type of game our team wants to create. The idea was to create a cave fishing game in which the player would have to traverse a complex cave system to discover what happened to their now sunken world.
Demonstration of the camera.
I wanted to create a simple system in which the player can use a film camera to take pictures of the environment. The catch being that the camera can catch the glimpse of an invisible monster.
In this prototype, I wanted to create a system in which the player could collect delivery quests from different points and complete them in any order. Completed quests will get stored in an archive and the player can track a quest to see the destination on a compass.
The system is based on scriptable objects which hold the quest information, a player quest manager which checks current and archived quests and mailboxes from which the player can take or deliver quests. The UI is all based around checking the player quest manager and displaying current/archived quests accordingly. Below is the player quest manager. Showcasing the entire system here would be too long, but I am more than happy to show the project files on request!
This small project helped me get familiar with the Unity animation system. All animation are taken from mixamo and put on my model. I have used multiple animation blend trees for various player states.