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Prototypes

A collection of prototypes I have created myslef or as part of a team.

Click on boxes down below to move to a project.



Weed Out The Weak

Cave fishing

Monster Camera

Quest System

Player Animations




Weed Out The Weak

Main Menu.

Gameplay preview.

Gameplay preview.

About the project:

This game was created as part of the 2023 Global Game Jam.

Weed out the weak is a 2 player local multiplayer fighting game. You can either play as Daisy or Bud and must fight the other player best out of 3 rounds. You have basic movement, jumping and a dash action as well as a block, basic attack and heavy attack at your disposal. We incorporated the theme of the game jam "roots" through our use of plant roots to attack and move.

Engine:

Unity

Platform:

Windows

Team size:

4

Development time:

48 hours

Download:

Itch.io

What I did:


Cave fishing

Cave environment made by team artists.

Spear gun made by team artists.

Fish AI made by me.

About the project:

This prototype was created alongside the Dollhouse game to decide what type of game our team wants to create. The idea was to create a cave fishing game in which the player would have to traverse a complex cave system to discover what happened to their now sunken world.

Engine:

Unreal Engine 5

Platform:

Windows

Team size:

12

Development time:

2 weeks

Download:

On request

What I did:


Monster Camera

Demonstration of the camera.

About the project:

I wanted to create a simple system in which the player can use a film camera to take pictures of the environment. The catch being that the camera can catch the glimpse of an invisible monster.

Engine:

Unity

Platform:

Windows

Team size:

1

Development time:

1 week

Download:

On request

What I did:


Delivery Quest System

Demonstration Video


About the project:

In this prototype, I wanted to create a system in which the player could collect delivery quests from different points and complete them in any order. Completed quests will get stored in an archive and the player can track a quest to see the destination on a compass.


The system is based on scriptable objects which hold the quest information, a player quest manager which checks current and archived quests and mailboxes from which the player can take or deliver quests. The UI is all based around checking the player quest manager and displaying current/archived quests accordingly. Below is the player quest manager. Showcasing the entire system here would be too long, but I am more than happy to show the project files on request!

Engine:

Unity

Platform:

Windows

Team size:

1

Development time:

1 month

Download:

On request

What I did:


Player Animations

Demonstration Video


About the project:

This small project helped me get familiar with the Unity animation system. All animation are taken from mixamo and put on my model. I have used multiple animation blend trees for various player states.

Engine:

Unity

Platform:

Windows

Team size:

1

Development time:

1 week

Download:

On request